Dragons Formula
FOR L/D ONLY
If you are choosing to follow this basic guide, that means you already have a deep understanding of how dragons dungeon works and just want the stat requirements needed to do Dragons B12 safely.
General stat requirements:
To be put simply, you want your weakest units to be able to take 2 hits from the crystal towers because lets say you get odd RNG and there is 2 towers left to kill in the wave, the first one will attack and apply defense break to a unit then the next one will hit the defense broken unit. You also need to be able to survive a hit from the legendary dragon with dots on you because the odds of completely denying the dragons turn are bound to fail at some point and your whole team will get hit AND he might have dots on you already so it will hit even harder with dots applied thus the importance of cleanse in this dungeon. See the logic? In any case, these are the stats you should have at the BARE minimum for Dragons B12 for things to go well. Keep in mind these calculations are WITH MAX Glory towers/ MAX Guild bonuses but NO Leader skills.
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17000 Health points (If you have more HP then this then you can have a bit less defense).
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1000 Defense (If you have more defense than this then you can have a bit less hp).
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170 Speed (To ensure you get a turn before the 169 speed enemy monsters).
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64% Accuracy needed on units that apply (Like Loren for attack bar control and strip). Yes, it is 10% more than Giants and Necropolis.
Due to popular demand, I also have rough calculations on required stats WITHOUT ANY towers/ guild bonuses or leader skills.
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19500 - 21500 Health points (Depends how high the monsters base Health points are)
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1200 - 1350 Defense (Depends how high the monsters base defense is)
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185 - 195 Speed (Depends how high the monsters base speed is)
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Note: These calculations are without a leader skill as calculating all leader skill potentials would take forever. So if you just can't match the health points requirement then use a HP leader to close the gap as an example.
If all your towers and guild bonuses are about half way then you need about half way in between the two stat requirements I previously mentioned. The most important thing is that all your monsters move before any of the enemies.
Yup, those are the only stats you really need to know for now. Obviously, your support units and healers are at least this tanky but probably tankier by the time you are ready for B12. Your damage dealers however, are a bit more tricky to rune since you want to squeeze every ounce of damage stats in as you can. Your teams are really easy to tweak, just pay attention, watch who is dying and why. Think of it as a puzzle you need to solve, you need the right pieces to go in the right places.
For damage dealers, meet the above stat requirements then everything else is damage stats! IF you just cant seem to get those tankier stats on your damage dealers, consider using an HP/ Def leader, using shield runes, using fire damage reduction artifacts or Darion/ Dias/ Priz as a passive damage reduction. NOTE: They all absorb different amounts of damage so you can tweak which to use depending on your need and rune them accordingly. IF you have just tried everything and it just seems a bit out of your league, I recommend staying in B11 a bit longer till you find a few more rune upgrades on your current team as the stat requirements (including speed) are roughly 10%- 15% less overall). Same with if B11 is too hard then go down to B10. Damage dealers should have at least 1500 Attack or Defense, 70% crit rate and 150% crit damage at the bare minimum.
Basic Guide Summary
Just to summarize the dungeon, you neeeeeed a reliable stripper / strippers, attack bar control, cleanse / immunity and enough sustain to keep you going. The stats I mention above are the absolute basic stats you should go for but more is probably better. Keep in mind that if your struggling to kill the dragon that killing the right tower first can most definitely be a valid strategy as a bridge to eventually just focusing down dragon. Just like everything else in the game, rune quality is important here and this is probably the hardest dungeon to get good consistency. GL!
~DL